As we all know, every Android project includes an Android Manifest file. This file can be found in the root directory of the project source set. It's required since it gives the Android build tools all of the information they need to build the app. In this article, we'll look at the Android Manifest file.
AndroidManifest.xml is a powerful file in the Android platform that allows you to describe the functionality and requirements of your application to Android. However, working with it is not easy. Xamarin.Android helps to minimize this difficulty by allowing you to add custom attributes to your classes, which will then be used to automatically generate the manifest for you.
AndroidManifest.xml is generated as part of the build process, and the XML found within Properties/AndroidManifest.xml is merged with XML that is generated from custom attributes. The resulting merged AndroidManifest.xml resides in the obj subdirectory; for example, it resides at obj/Debug/android/AndroidManifest.xml for Debug builds. The merging process is trivial: it uses custom attributes within the code to generate XML elements and inserts those elements into AndroidManifest.xml.
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The manifest lets you define the structure and metadata of your application, its components, and its requirements.
A typical manifest node is shown in the following XML snippet:
[ ... manifest nodes ... ]
The tag includes nodes that define the application components, security settings, test classes, and requirements that make up your application. The following list gives a summary of the available node tags, and an XML snippet demonstrating how each one is used:
uses-SDK: This node lets you define a minimum, maximum, and target SDK version that must be available on a device in order for your application to function properly. Using a combination of minSDKVersion, maxed version, and target SDK version attributes, you can restrict which devices your application can run on, based on the SDK version supported by the installed platform.
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The minimum SDK version specifies the lowest version of the SDK that includes the APIs you have used in your application. If you fail to specify a minimum version, one will be assumed and your application will crash if it attempts to access APIs that aren‘t available on the host device.
The maximum SDK version lets you define an upper limit you are willing to support. Your application will not be visible on the Market for devices running a higher platform release. It‘s good practice not to set the maximum SDK value unless you know your application will definitely not work on newer platform releases.
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The supported SDK version is not equivalent to the platform version and cannot be derived from it. For example, the Android platform release 2.0 supports SDK version 5. To find the correct SDK version for each platform uses the table at:
Uses-configuration Use uses-configuration nodes to specify each combination of input mechanisms supported by your application. You can specify any combination of input devices that include:
ReqFiveWayNav Specify true for this attribute if you require an input device capable of navigating up, down, left, and right and by clicking the current selection. This includes both trackballs and D-pads.
ReqHardKeyboard If your application requires a hardware keyboard specify true.
ReqKeyboardType Lets you specify the keyboard type as one of nokeys, qwerty, twelvekey, or undefined.
ReqNavigation Specify the attribute value as one of nonav, dpad, trackball, wheel, or undefined as a required navigation device.
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Ravindra Savaram is a Content Lead at Mindmajix.com. His passion lies in writing articles on the most popular IT platforms including Machine learning, DevOps, Data Science, Artificial Intelligence, RPA, Deep Learning, and so on. You can stay up to date on all these technologies by following him on LinkedIn and Twitter.
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