C++ is one of the most widely used Object-Oriented Programming languages for designing and developing software and applications. This language, which is a C extension, is one of the fastest object-oriented programming languages available. This blog will go over the most often asked CPP Interview questions from the top companies.
C++ has been popular since the mid-1980s. It is the fourth most used programming language in the world, accounting for approximately 7.5 percent of the index. As a result, for a number of professions, a strong understanding of C++ is necessary. If you want to work in software development, you must be familiar with C++. It is in high demand due to its dependability, performance, and efficiency. So, now that you understand the significance of C++, this blog will address the most often-asked interview questions in C++ to help you ace the interview and land a well-paying job.
We have categorized CPP Interview Questions into 3 levels they are:
If you're applying for a Fresher role, you need to become familiar with these basic CPP Interview Questions first.
C++, an object-oriented programming language was designed by Bjarne Stroustrup, in 1985, it was released. C++ is a superset of C, with the exception of classes, which are present in C. Stroustrup dubbed the new language "C with Classes" at first. After a while, though, the name was changed to C++. C++ was inspired by the C increment operator ++.
The class is a data type that has been defined by the user. The term class is used to declare the class. The data members and member functions are contained in the class, and their access is controlled by the three modifiers: private, public, and protected. The type definition of the category of objects is defined by the class. It defines a datatype, but not the data itself; rather, it determines the data's structure.
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C++ not only maintains all features of the C language but also improves virtual memory and introduces a myriad of benefits, such as:
A token is the smallest element of a programme that the compiler can understand. Tokens are categorised as follows:
There are 4 Data types present in C++, they are
Check out the Related Article Data Types in Java |
Data Binding: Data binding is the method of constructing a link between both the application's user interface and the information it shows. If the binding has the correct parameters and the information provides the appropriate notification, whenever the data has changed its value, the components that are connected to it instantly adapt to the change.
Data Abstraction: Data abstraction is a process of reducing an enormous amount of information to a simple representation of the whole. Abstraction is the process of diminishing something to a set of basic characteristics by eliminating or subtracting characteristics.
C | C++ |
C is a procedure-oriented programming language. | C++ is an object-oriented programming language. |
C does not support Data hiding. | Encapsulation hides data to guarantee that data structures and operators are used correctly. |
C is a subset of C++. | C++ is a superset of C. |
Overloading of functions and operators is not possible in C. | Overloading of functions and operators is possible in C++. |
In C, there are no namespace characteristics. | C++ makes use of a namespace to avoid name clashes. |
A class's instance is an object. Because a class is a user-defined data type, it's possible to refer to an object as a variable of that data type.
In C++, you can specify a class by using the term class followed by an identifier (class name). The body of the class is defined inside curly brackets. It comes to an end with a semi-colon.
For example,
class name{
// some data
// some functions
};
In computing, there are two notations: prefix and postfix. The distinction between prefix and postfix notation is that the prefix writes the operator before the operands, whereas the postfix writes the operator after the operands.
[Related Article: Qualcomm Interview Questions]
Equal to (==)
The '==' operator determines whether or not the two operands are equal. If this is the case, it returns true. Otherwise, false is returned.
For example,
5==5
This will return true.
Assignment operator(=)
The assignment operator "=" assign the right-hand value to the left-hand variable.
For example,
a = 10;
b = 20;
ch = 'y';
Structure | Class |
By default, the structure's members are open to the public. | By default, members of the class are private. |
When creating a struct from a class/struct, the underlying class/default struct's access specifiers are public. | Default access specifiers are private when deriving a class. |
Declaration of a structure: struct structure_name |
Declaration of class: class class_name |
Polymorphism is defined as the presence of several forms. Its function depends greatly upon the circumstances. While we have several classes which are connected to each other through inheritance, this happens. Consider a base class named car, which has a method called car brand (). Mercedes, BMW, and Audi are examples of derived automobile classes, and each has its own implementation of a car.
Polymorphism has two types,
Operator overloading is a necessary component for performing operations on user-defined data types. We can change the default meaning of operators like +, -, *, /, =, and so on by overloading them.
For example, Using operator overloading, the following code adds two complex numbers:
class complex{
private:
float r, i;
public:
complex(float r, float i){
this->r=r;
this->i=i;
}
complex(){}
void displaydata(){
cout<<”real part = “<<r<<endl;
cout<<”imaginary part = “<<i<<endl;
}
complex operator+(complex c){
return complex(r+c.r, i+c.i);
}
};
int main(){
complex a(2,3);
complex b(3,4);
complex c=a+b;
c.displaydata();
return 0;
}
Reference | Pointer |
Reference is a temporary variable that acts as an alias for an existing variable. | A pointer is a variable that stores a variable's address. |
To retrieve the value of a reference variable, no indirection operator is required. The value of a reference variable can be accessed directly. | To get to the value of a pointer variable, you'll need to use an indirection operator. |
The reference variable cannot be reassigned with various address values once it has been assigned. | Because the pointer variable is an independent variable, it can be renamed to point to various objects. |
The reference variable cannot have a null value applied to it. | The reference variable can be given a null value. |
At the moment of declaration, the variable must be initialized. | The variable does not need to be initialized at the moment of declaration. |
C++ has three access modifiers: public, private, and protected. Data hiding is one of the most important characteristics of object-oriented programming languages like C++. Data hiding refers to limiting access to a class's data members.
Check out Core Java Interview Questions and Answers that help you grab high-paying jobs. |
In C++, a variable is used for a variety of circumstances.
The void main() specifies that the function will not return any value, whereas the int main() specifies that the function can return data of the integer type. We can utilise the void main when our programme is basic and will not terminate before reaching the last line of code, or when the code is error-free ().
Now it's time to ramp up the difficulty, we've covered the CPP Interview Questions for advanced candidates in the below questions.
When an object is formed, the function Object() { [native code] } is a member function that is called automatically. Constructors have the same name as the class they belong to, so the compiler recognises the member function as a function Object() { [native code] }. Constructors also don't have a return type.
Example:
class A{
private:
int val;
public:
A(int x){ //one argument constructor
val=x;
}
A(){ //zero argument constructor
}
}
int main(){
A a(3);
return 0;
}
When an object is created for the first time, the function Object() { [native code] } is automatically invoked. Similarly, when an object is destroyed, a destructor function is automatically invoked. A destructor is preceded by a tilde and has the same name as the function Object() { [native code] } (which is the same as the class name).
Example:
class A{
private:
int val;
public:
A(int x){
val=x;
}
A(){
}
~A(){ //destructor
}
}
int main(){
A a(3);
return 0;
}
The various OOPs Concepts in C++,
An object's delete operation removes a specified property. If the deletion is successful, it will return true; otherwise, it will return false.
Delete [] releases an array of allocated memory that was allocated with new[], whereas delete releases a single chunk of memory that was allocated with new.
A class template specifies how classes are generated based on parameters. Containers are typically implemented using class templates. A class template is created by providing it with a set of types as template parameters.
Call by value: We transmit a copy of the parameter to the functions when using the call-by-value approach. A new memory is assigned to these duplicated values, and changes to these values do not affect the variable in the main function.
Call by reference: We supply the address of the variable to the call by reference technique, and the address is utilized to retrieve the actual argument used in the function call. As a result, changes to the parameter affect the passing argument.
If a function is inline, the compiler stores a copy of the function's code at each point where it is called during compile time. One of the most significant advantages of using an inline function is that it avoids the overhead of calling a regular function.
In C++ functions are classified as
The:: (scope resolution) operator qualifies concealed names so they can be utilized. If an explicit declaration of the same name in a block or class obscures a namespace scope or global scope name, you can use the unary scope operator.
Multiple functions with the same name can be defined in the same scope in C++. Overloaded functions are what they're termed when they're overloaded. You can provide alternative meanings for a function depending on the kinds and quantity of arguments with overloaded functions.
Operator overloading: Operator overloading is defined as the ability to redefine a standard operator such that it takes on a new meaning when applied to instances of a class.
Function overloading: Function overloading is when a function can have multiple versions. A function's signature varies, indicating that it has a different set of parameters in each iteration.
STL is derived as Standard Template Library. In C++, the default namespace standard is Std.
Compile-time polymorphism | Run-time polymorphism |
In this function, we'll find out which method will be called at build time. The compiler then resolves the call. | In this function, we learn which method will be invoked during runtime. The compiler does not resolve the call. |
Because it is known at compile-time, it allows for quick execution. | Because it is known at run time, it delivers slower execution than compile-time polymorphism. |
Function overloading and operator overloading are used to achieve this. | Virtual functions and pointers can help with this. |
The operations that can be performed on pointers are as follows:
Incrementing or decrementing a pointer: Increasing the size of a pointer means increasing the size of the data type to which it points.
There are two types of increment pointers:
#include <iostream>
using namespace std;
int main()
{
int a[5]={1,2,3,4,5};
int *ptr;
ptr=&a[0];
cout<<"Value of *ptr is : "<<*ptr<<"\n";
cout<<"Value of *++ptr : "<<*++ptr;
return 0;
}
Output:
Value of *ptr is : 1
Value of *++ptr : 2
#include <iostream>
using namespace std;
int main()
{
int a[5]={1,2,3,4,5};
int *ptr;
ptr=&a[0];
cout<<"Value of *ptr is : "<<*ptr<<"\n";
cout<<"Value of *ptr++ : "<<*ptr++;
return 0;
}
Output:
Value of *ptr is : 1
Value of *ptr++ : 1
Subtracting a pointer from another pointer: The number of elements existing between two members of an array is returned when two pointers pointing to the members of the array are subtracted.
new | malloc |
new is an operator | malloc() is a function |
It calls the constructor | The malloc function doesn’t call the constructor |
When using new, there is no need to specify memory size () | You have to specify the memory size |
new operator can be overloaded | malloc() can never be overloaded |
This section contains questions to help experienced candidates demonstrate their breadth of expertise to the CPP Interviewer.
An abstract class is one that has no objects that can be created. As a parent for the derived classes, such a class exists. By including a pure virtual function in a class, we can make it abstract.
Whenever a program is provided a number, value, or variable that it cannot manage, an overflow error occurs. This is a common programming mistake, collaborating with integer or even other numerals.
The act of creating new classes, known as derived classes, from existing classes is referred to as inheritance. Base classes refer to the pre-existing classes. Derived classes inherit all of the capabilities of the base class, but they can add their own features and enhancements.
Example:
The properties of Class Vehicle are passed down to Class Bus, Class Car, and Class Truck. The most significant aspect of inheritance is that it allows for code reuse.
When a single object behaves in multiple ways, it is called overloading. Even if two objects have the same name, they execute different functions.
C++ allows you to define multiple definitions for the same function name or operator within the same scope. Overloading is a term that refers to the same thing as function overloading.
Overloading is of two types:
The Standard Template Library (STL) is a set of C++ template classes that would provide commonly used programming data structures and operations, such as lists, stacks, and arrays. It's an algorithm, iterator, and container class library.
There are two approaches:
The practice of handling runtime faults in C++ is known as exception handling. We handle exceptions so that the application's usual flow can be preserved even when runtime issues occur. An exception in C++ is a run-time event or object. The std::exception class is where all exceptions are derived.
The types of member functions are
A copy constructor is a member function that uses another object from the same class to initialize an object. The general function prototype of a copy constructor is as follows:
ClassName (const ClassName &old_obj);
The decision-making statements in C++ are
For example, we want to use C++ to implement an if condition.
#include
int main ( )
{
int, x, y;
X= 10;
Y= 5;
if (x > y)
{
Cout << "x is greater than y";
}
}
A virtual function is a base class member function which may modify in a derived class. The keyword virtual is used to declare it.
Example:
class base{
public:
virtual void fun(){
}
};
A pure virtual function is one that has no implementation and is declared by setting the value to 0. It doesn't have a body.
Example:
class base{
public:
virtual void fun()=0;
};
The value 0 is not allocated to anything, and the = sign has no bearing on the assignment. Its sole purpose is to inform the compiler that a function will be pure and will not contain anyone.
A void pointer is a pointer that doesn't have a datatype attached to it. It may store any form of address.
Example:
void *ptr;
char *str;
p=str; // no error
str=p; // error because of type mismatch
We can assign any type of pointer to a void pointer, but we can't do the opposite unless we typecast it as void.
str=(char*) ptr;
In C++, the new operator is used to allocate memory, whereas the deletes operator is used to deallocate memory.
Example:
int value=new int; //allocates memory for storing 1 integer
delete value; // deallocates memory taken by value
int *arr=new int[10]; //allocates memory for storing 10 int
delete []arr; // deallocates memory occupied by arr
In C++, a virtual destructor is used in the base class to allow the derived class object to be destroyed as well. The tilde operator and the virtual keyword are used before the constructor to declare a virtual destructor.
#include <iostream>
using namespace std;
int main()
{
int a=5;
int b=6;
int c;
c=(a>b) ? a : b;
cout<<c;
return 0;
}
Output: 6
Explanation: Ternary operator is used, and the value of a is less than b which violates the condition that is why 6 is the answer
Global variables are useful for data that are relatively constant or that must be accessed by multiple functions in the script, such as a session id. A local variable, on the other hand, has a limited scope: it only exists within the block in which it was defined. The variable is destroyed and its values are lost once that block ends.
// Program to compute absolute value
// Works for both int and float
#include <iostream>
using namespace std;
// function with float type parameter
float absolute(float var){
if (var < 0.0)
var = -var;
return var;
}
// function with int type parameter
int absolute(int var) {
if (var < 0)
var = -var;
return var;
}
int main() {
// call function with int type parameter
cout << "Absolute value of -5 = " << absolute(-5) << endl;
// call function with float type parameter
cout << "Absolute value of 5.5 = " << absolute(5.5f) << endl;
return 0;
}
Output:
Absolute value of -5 = 5
Absolute value of 5.5 = 5.5
We can use a constructor to call a virtual function. However, in this scenario, the behavior differs slightly. The virtual call is resolved at runtime when a virtual function is invoked. The current class's member function is always invoked. That is, the constructor does not support virtual machines.
Example:
class base{
private:
int value;
public:
base(int x){
value=x;
}
virtual void fun(){
}
}
class derived{
private:
int a;
public:
derived(int x, int y):base(x){
base *b;
b=this;
b->fun(); //calls derived::fun()
}
void fun(){
cout<<”fun inside derived class”<<endl;
}
}
Upcasting is the process of transforming a derived-class pointer or reference to a base class. To look at it another way, one can consider a derived type as though it were its base type by upcasting it. Public inheritance is always allowed when no explicit typecast is used.
You should have gained an understanding of numerous important CPP topics after reading this blog. We hope you got a sense of output-based questions, programming questions, and conceptual questions.
If u have any queries feel free to ask in the comment box below.
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Madhuri is a Senior Content Creator at MindMajix. She has written about a range of different topics on various technologies, which include, Splunk, Tensorflow, Selenium, and CEH. She spends most of her time researching on technology, and startups. Connect with her via LinkedIn and Twitter .