Object Oriented Programming System (OOPs) is widely used in many programming languages and is a fundamental concept in software development. When applying for jobs, especially in software development roles, you are likely to encounter interviews that assess your understanding of OOPs principles and concepts. Being well-prepared with the below-listed OOPs interview questions can increase your chances of performing well in these interviews.
Object-oriented programming has become an essential part of software development. Most of today’s top programming languages are OOPs compatible. Professionals aiming for a lucrative career in the IT world should possess a strong understanding of OOP concepts.
We have compiled these top 50 frequently asked OOPs interview questions and answers in this blog, covering basic to advanced concepts to help you out. We hope these interview questions will definitely help you to clear your interview with flying colors.
So let’s get started.
Here are the most frequently asked OOPs Interview Questions and Answers for freshers and experienced for getting programming jobs.
OOPs(Object Oriented Programming) is a programming concept that creates objects for data and methods. It works on the principles of encapsulation, classes, abstraction, aggregation, polymorphism, and inheritance. OOPs aims to create, re-use, and manipulate objects throughout the program to get results.
OOPs, are popularly used in modern programming languages like Java.
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The four main basics of OOPs in Java are:
Abstraction - It means using simple things to represent complexity.
Encapsulation - It’s a practice of keeping fields in a private class, then accessing through public methods.
Inheritance - It’s a unique feature of OOPs that lets users create new classes sharing some of the existing classes’ attributes.
Polymorphism - It lets you use the same word to mean different things in different contexts. Method overriding and Method overloading are the two forms of Polymorphism. Method overloading occurs when the code itself implies different meanings. Method Overriding occurs when the values of the supplied variables indicate different meanings.
OOPs is a core development approach used in modern programming languages. Let’s see the advantages of OOPs that it offers:
The five concepts that make up solid principles of OOPs:
Alan Kay put the idea of object orientation in the early 1970s. The concept includes classes, multiple instances of classes, and the message passing between the objects of one class and another.
Syntax:
class <class_name>{
field;
method;
}
Syntax:
ClassName ReferenceVariable = new ClassName();
The following table lists the differences between object and class:
Class | Object |
Class is a template or blueprint from which objects are created. | The object is a class instance. |
It’s a group of similar objects. | It’s a real-world entity. |
Logical entity | Physical entity |
Declared once | It can be declared many times based on the requirement. |
It does not allocate memory when its created | Allocates memory when created. |
The class keyword is the only way used to create a class. | There are many ways to create the object, such as a new keyword, clone() method, newInstance(), factory method, and deserialization. |
However, the same information, once extracted, can be used for a wide range of applications. For instance, you can use the same data for job portal applications, hospital applications, a Government database, etc., with little or no modifications. Hence, it becomes your Master Data. That is an advantage of Abstraction in OOPs.
If these classes are created avoiding inheritance, then all these functions are written in each of the classes as shown below:
This creates deduplication of the same code three times. This increases data redundancy and the chances of errors. To avoid this, inheritance is used. If you create a class named Vehicle and write these functions in it and inherit the rest of the classes, we can avoid data duplication and improve reusability.
Look at the below diagram to understand how three classes inherited from vehicle class:
OOPs supports different types of inheritance as given below:
This section covers Basic OOPs interview questions which will help you with different expertise levels to reap maximum benefit.
In the above diagram, Class B (subclass) extends only Class A(superclass).
Syntax:
class subclass_name : access_mode base_class
{
//body of subclass
};
Syntax:
class subclass_name : access_mode base_class1, access_mode base_class2, ....
{
//body of subclass
};
Multiple Inheritance | Multilevel Inheritance |
Multiple inheritances come into the picture when one class extends more than one class. | Multilevel inheritance comes into the picture when we create a derived from another derived class. |
Hybrid Inheritance | Hierarchical Inheritance |
It’s a combination of both single and multiple inheritances. | More than one sub-class inherited from the base class in this type of inheritance means more than one derived class from a single base class. |
As the word suggests, poly means ‘many’ and morph points at ‘forms’. On the whole, it means property of many forms. In OOPs, polymorphism processes objects of different types and classes through a single, uniform interface. It allows us to perform a single action in different ways. It implements the concept of overriding, overloading, and virtual functions. Also, it can be used for inheritance in programming.
For example, if you define a class called Vehicle, it can have a speed method but cannot be defined as different vehicles with different speeds. We define this method in the subclasses with different definitions for different vehicles.
OOPs supports two different types of Polymorphism as below:
Static Binding or Compile time polymorphism
This polymorphism type uses method overloading or function overloading. Certain conditions are conducive for static polymorphism as below:
In OOPs, method overloading is a feature that allows a class to have one or more methods that have the same name with different arguments lists. Overloading is related to compile-time (or static) polymorphism.
Method Overloading is achieved either through:
Or
Following operators cannot be overloaded:
Method Overriding in OOPs is a feature that allows a child class or subclass to provide a specific implementation of a method that is already provided by one of its parent class or superclass. Method overriding is related to runtime polymorphism.
Conditions for method overriding:
Abstraction | Encapsulation |
Abstraction shows only useful data by providing required details. | Encapsulation wraps code and data for required information. |
It solves problems at the design or interface level. | It solves problems at the implementation level. |
It’s a method to hide unwanted information. | It’s a method to hide and protect data from inside and outside. |
Abstract classes and interfaces implement abstraction. | You can implement encapsulation using access modifiers: public, private, and protected. |
Objects that perform abstraction can encapsulate. | Objects that perform encapsulation cannot perform abstraction. |
In abstraction, the implementation complexities hide using abstract classes and interfaces. | While in encapsulation, the data hides using methods of getters and setters. |
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The following section discusses the most advanced OOPs interview questions that you should absolutely know to crack the OOPs-related interviews.
Inheritance | Polymorphism |
Inheritance is one in which a derived class inherits the already existing class’s features. | Polymorphism is one that you can define in different forms. |
Applied to classes | Applied to functions or methods |
Used for pattern designing | Used for pattern designing |
Inheritance can be single, hybrid, multiple, hierarchical, multipath, and multilevel inheritances. | Polymorphism can be compiled-time (overload) and run-time polymorphism (overriding). |
Reduces code length and supports code reusability | Allows the object to decide which form of the function to implement at run-time (overriding) and compile-time (overloading). |
Association | Aggregation |
Association refers to "has a" relationship between two classes that use each other. | Aggregation "has a"+ relationship between two classes where one contains the collection of other class objects. |
Linkage is needed to maintain the association. | The linkage between objects is not mandatory. |
Lines represent the association. | Diamond shape next to assembly class is used to represent the aggregation relationship. |
Inflexible in nature | Flexible in nature |
In OOPs, access modifiers are keywords that set the accessibility of methods, classes, constructors, and other members. You can change the access level of fields, methods, class, and constructor by applying the access modifier on it.
Access modifiers can also be called access specifiers.
OOPs supports four types of access modifiers:
A constructor is a particular type of subroutine called to create a project in object-oriented programming. It resembles an instance method but differs as it has no explicit return type.
A constructor is different from regular functions in the following ways:
No, you don’t require a parameter for constructors.
Yes, you can declare a constructor as private. Once a constructor is declared private, you cannot create an object of a class. We use private constructors in the Singleton Design Patterns.
Rules for private constructors:
You cannot override the constructor because it looks like a method, but it is not. It doesn’t have the return type, and the name is the same as the class name. If you treat it as a method and write a super class's constructor in the sub-class compiler expecting a return type, it will generate a compile-time error.
In this section, we introduce you to the most commonly asked questions for experienced professionals in OOPs interviews for the year 2021.
No, the constructor can’t be made static or final.
Declaring a class as an abstract means that it cannot be directly instantiated, which means the object cannot be created from it. It protects the code from being misused. Abstract classes need subclasses to define attributes for individual instantiation further.
The only way to access the non-static method of an abstract class is to extend it, implement the abstract methods in it (if any), and then use the subclass object you need to invoke the required methods.
A virtual function is a member function declared within a base class and redefined by a derived class. When a class containing a virtual function is inherited, the derived class can redefine the virtual function to satisfy its requirements.
We use a final keyword for declaring an entity. A variable declared with the final keyword means its value can't be changed, essentially, a constant. A method declared with the final keyword cannot? be overridden or hidden by subclasses.
A virtual function is a member function of a base class that a derived class can redefine. A pure virtual function is a member function of a base class whose declaration is provided only in the base class and defined in the derived class, or else the derived class can also become abstract.
Virtual destructor helps to destruct the resources correctly when you delete a base class pointer pointing to the derived class object.
No, you can’t override the final method.
If you make a class final, then no class can inherit the final class feature. You cannot extend a final class.
Garbage collection(GC) is reclaiming unused runtime memory automatically. The GC frees up the space occupied by the objects that are no longer in existence.
Different types of Garbage collectors are:
Following are the most frequently asked OOPs interview questions in Python for both freshers as well as experienced professionals.
The interface is an essential concept of OOPs that allows you to declare methods without defining them. Unlike classes, interfaces are not blueprints because they don’t contain specific instructions or actions to be performed. Any class that implements an interface defines the methods of the interface.
An exception is a type of notification that interrupts the usual program execution. Exceptions help you to detect and react to unexpected events. The program’s state is saved when an exception arises, and control is passed to an exception handler. The exceptions are thrown or raised by programming code that must send a signal to the executing program about an error or an unusual situation.
For example, when you want to open a file that doesn’t exist, the code responsible for opening the file will detect this and throw an exception with a proper error message. Exceptions are of two types in OOPs, such as checked exceptions and unchecked exceptions.
Error | Exception |
Classified as an unchecked type | Classified as a checked and unchecked type |
Error recovery is not possible. | Exception recovery is possible using a try-catch block or throwing exceptions back to the caller. |
Errors are caused by the program's running environment. | The program itself causes exceptions. |
It occurs at runtime and is not known to the compiler. | It occurs at runtime but checked exceptions are known to the compiler while unchecked is not. |
In OOPs, exception handling is used to handle errors. It allows errors to be thrown and caught and implements a mechanism to resolve them.
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Yes, you can call a base call without instantiating it if:
You can use the try/ catch block to handle exceptions. Try statements define the statements that lead to error. Catch block catches the exception.
The ternary operator is also called a conditional operator. It’s an operator that takes three arguments. Results and arguments are of different data types depending on the function.
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Early binding refers to the assignment of values during design time to variables. On the other hand, late binding refers to the assignment of values during run time to variables.
The override modifier overrides the base class function. Simultaneously, a new modifier instructs the compiler to use a new implementation instead of the base class function.
The disadvantages of object-oriented programming are:
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Madhuri is a Senior Content Creator at MindMajix. She has written about a range of different topics on various technologies, which include, Splunk, Tensorflow, Selenium, and CEH. She spends most of her time researching on technology, and startups. Connect with her via LinkedIn and Twitter .